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Xcom 2 demo release
Xcom 2 demo release












I remember you said the new Xenonauts is based on a completely Rectangulars? Cannot a game engine just draw a straight line based on mouse pointer location? Sorry about complaint but it just feels strange. line of fire is still broken, I would say there is no improvement from Xenonauts 1 at all, the drawing of line of fire (still) resembles a line in paint on 400% zoom, why stick to these 90 degrees I got over 100 hrs on Xenonauts 1 and played all XCOM games from 90s and 2000s. Just wanted to share my thoughts on the steam demo - last time I played tactical combat in Xenonauts 2 was like 2 yrs ago I think or even more (on GOG if I am not mistaken). Sorry about that - not sure why Steam is set up that way but it doesn't seem like we can do anything about it! Note: unfortunately, because of the way Steam works, it seems like you'll be unable to play the demo if you already own a copy of Xenonauts 2. You can download the build by clicking the link on the right hand side of the Xenonauts 2 page on Steam (there's a button a little way down the page). We've also fixed a number of small issues with the tactical combat as part of our polishing process and those will all be arriving in the next build too. It contains only a single tactical mission but it is set in the updated Dockyard biome that will shortly be arriving in the main game, which has a lot more verticality than other biomes (being based around shipping containers and warehouses). We've been busy working on this demo for the past week or so (which is why I've not been very active on the forums) and it is now available for download on Steam. It seemed sensible for us to put a demo of Xenonauts 2 into this event to help promote our upcoming open beta and subsequent Early Access launch.

xcom 2 demo release xcom 2 demo release

Steam are currently running their quarterly Steam Game Festival, an event where developers can sign up to showcase demos of their upcoming games.














Xcom 2 demo release